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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Thousands of combinations are possible! Through a turn-based gameplay system, defeat creatures and unique bosses and accomplish unique quests, level up your group and gain new powerful artifacts. Get familiar with its epic wilderness and meet the locals who pack quite a few surprises….

Make your way through dangerous dungeons, cities, and labyrinths full of traps, and solve puzzles and riddles to rack your brain! Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!

They range from the normal Humans, Elves and Dwarves to more outlandish characters like Demons, Vampires and Efreeti, though the race of the hero has virtually no affect on the game. More important than the class of the hero you hire is getting them up in levels. A tenth or twelfth level hero of any class is worth far more than a bunch of low level minions. What is key is hanging on to your heroes, building up their levels, and equipping them with useful magic items and powerful armies.

Generally, you're going to want as many heroes as you can afford, and you're going to put them into a variety of different roles. Your toughest and most experienced heroes go out on the front lines with powerful stacks of troops. They'll be used to take over enemy towns and intercept enemy armies before they get into your territory.

They are your game winners. You'll also want one hero per town, leading the garrisons, though a lot of times I found myself skimping in this department, particularly with cities well away from the front lines. Finally, you'll use other heroes as scouts and explorers, and a couple others for more mundane chores, like going to the sawmill once a week to collect resources, or ferrying troops from the cities where they were bought to the heroes on the front lines.

These tasks are suitable for low-level duds. But when two armies meet, the heroes don't actually get out on the battlefield and fight. That's handled by your armies, and stacking tons of good troops with each hero is the key to victory. Every hero can handle up to seven slots of troops, and there is no real upper limit to how many of one creature will accompany your hero. So a knight might have pikemen, archers, and 20 griffins with him, for example.

What heroes add to the fray are combat bonuses, acquired either through experience or magic items, and spellcasting ability. They can also direct the siege equipment that can accompany an army. When combat does occur, the game shifts away from the overland map and onto a hexagon grid that serves as a battlefield. Each creature type is represented by one big icon on the field even if the icon represents only ten or a hundred pikemen, it's always the same size.

Units take turns moving and attacking, and a really good, if complicated, formula is used for dishing out damage and allowing the defending units assuming they survive to strike back. Customer reviews. Overall Reviews:. Review Type. All 5, Positive 2, Negative 2, All 5, Steam Purchasers 4, Other All Languages 5, Your Languages 1, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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