Justice league game walkthrough
Before you face The Key you have to break open the doors to the control room, which he's sealed. In the room there will be several military crates. Break them open with your powers and get the explosives inside. Throw the explosives at the sealed doors to break them. There is a time limit. Ignore the monsters as much as you can. In the control room, rescue the civilians by opening the doors using the computer terminals.
The civilians will turn into JL shields. The Key will open a gateway with a black hole that can suck you in, or a gateway with a solar flare sending out large flames out. Avoid these doors at all costs. She can also generate waves of cold energy throwing you across the room. You have to go into the missile silo's and set a bomb inside the silo, but if you try to go in she'll pull you back towards her. Wait until Frost shields herself in ice, then she can't capture you and you can run into the silo.
When you set a charge you'll have 5 seconds to get back out. Make sure the doorway is clear so enemies don't get you trapped inside. When the bomb goes off it sends a huge wave of fire out that hurts Frost since she's stuck in the middle. After the first charge goes off the clock will extend giving you more time for the second bomb. Wait until she shields herself again and set the 2nd charge. The explosion will finish her off.
Gather up the orbs quickly and set the last charge in the remaining silo, you'll only have 20 seconds to do it. Instead run around his throne and activate 4 control panels. When all 4 are lit they will send out an energy wave that damages and stuns him. Then use Superman's Upppercut and J'onn's phasing punch. The little bug monsters can be killed in just 1 or 2 hits, don't let them explode near you.
Mission 6: Gorilla City The gorillas have powerful guns, the larger rifles do a lot of damage, so pick characters that have strong long-range powers or that can stun enemies or trap them a lot. There are power generators throughout the map you must destroy while fighting off gorillas. Save civilian gorillas, destroy a couple more generators, and get inside Grodd's fortress. White Martian drones will fly out to attack you but they are easy kills. The ship will also have laser and missile turrets, which do much more damage.
Use Superman's Uppercut and both characters' flying strikes to take out the turrets. Lure Grodd towards his throne and he'll shield himself with a forcefield and send gorillas after you. The barrels he throws do heavy damage and send you flying across the room. The shockwaves aren't as bad but still harmful. Use heroes that can attack from long range and stay either around a corner or far enough away that the missiles can't hit you.
Also avoid the mines. They will follow you and blow up as close to you as they can get. Destroying one just sends another one from the floor. Fly over them and lure them into enemies if you can.
Take them out while evading Doomsday. Doomsday is too strong to engage directly, and when he glows green his life meter refills. There are three computer terminals in the room. The left terminal fires a freeze beam, the middle terminal sets up a forcefield around the round table, and the right terminal activates a laser turret in the middle of the table.
Get Doomsday in the middle of the room and trap him with a forcefield, then damage him with lasers. To the west are two shields. Take the east path to move on. You can go all the way west to find a shield then take the path south to go to the next area. If it makes contact with anything, the barrel will explode. Fire Bolt - He shoots a fire bolt from his wand. Shockwave - He jumps up and pounds the ground to knock you back with the shock- wave. Strategy: Grodd will be in the middle of the room next to his throne.
Around the throne are four towers with Gorilla Soldiers on it. The guns they have are stronger than the regular ones you have seen and will hurt if you get hit.
You can destroy the towers to get rid of the Gorilla Soldiers. Destroying the tower will give you the entire room to run around, but all you need is the southern part of the room to run around in. Zatanna - She would be better off for support with her heal and protect skill. Her time shift skill is good since it could slow down Grodd.
Batman - If you have the batswarm skill use it. If you put some damage boosts in it, the skill will do a great deal of damage. Once you get the bats on Grodd, just run around until you can use it again.
If you do not have bat swarm yet, batarangs or the grapple hook will work. Flash - He only has two useful attack skills; charge and pinball attack, but I would use charge more. When you use it, you run through him so there is not a high chance of getting hit. Just charge in and out and recharge when necessary. Green Lantern - His only good attack skill is plasma bolt. Sledge hammer will be good if you find a chance when Grodd stands still for a second.
His protection dome skill is good to protect from a couple of hits. Green Arrow - A great character to use since all his attacks are ranged. The best skill to use are explosive arrows or electro-arrows. These cost quite a bit of energy so run around to recharge when you are out. Hawkgirl - Mace throws would be the best if you have it unlocked. If you do not, then use thanagarian strike.
It is a very powerful attack, but you need to go up to Grodd to use it so be careful when you do. War cry is also good even at level one. Aquaman - The best skill to use is water bolt. Rising uppercut is okay, but it might not be as good since you have to spin around first before actually doing it. Huntress - The best skill to use is rapid fire since you shoot bolts at him from a distance.
You can also use hunting season if you want, but you should only use it when Grodd is attack your partner to reduce the chance of getting hit. This area is very small. There are five or six shields in this area; one in each corner of the area and one in the middle east and west. There are also four Assemblers in this room that create Infiltration Bots. The controls are in northwest and northeast corners of the room.
Get to them and destroy it. Press square when you are ready to continue. Destroy the six generators on this last ship.
From the starting point go north- east to the first generator. Then go west from that one to find the second one. Northeast from that generator will be a checkpoint. Go north to find the third generator. The fourth and fifth generator will be northwest and northeast of the third generator and the sixth one is directly north of the third generator.
Once you got all six press square to continue. It will be the same as last time so pick your characters. The third group will not be used except for the boss fight. I suggest someone who has a skill that has a high stun percentage since it will help. To the north and west are two shields and some Infiltration Bots.
Go through the east room to continue and then north to the next one. There will be some Wall Guns. They fire continuously and will aim at you.
Go north and around the wall to find three shields. Go back and continue east. The road will split to the south and east. Go east to find a shield and then south to find another. Go west and then south. There will be Wall Guns shooting at each other. You should destroy them and then when you go south a little more, there will be another.
When you see the second one, you will be in range for the Launchers. They shoot missiles towards you so quickly destroy the Wall Guns and get to the launcher. Go south to the next room and there will be another Launcher. After that go to the ladder and continue. Go north a bit more there will be two Launchers.
Go west for three shields. Go east to continue. When you go north into the next room there will be mines. They will explode on their own or when you destroy them so avoid them as much as possible. Go north to the next room and a Launcher will be come out. Go east to the next room to find the checkpoint. Go east a bit more and there will be the controls to lower the force field. There will be mines there too and it can interupt you when you are entering the code.
Go into the next room and keep going into the next one. As you enter a Launcher will be there. Go to the room to the east to get three shields. Go south to continue. Go to the east room to get two shields. Take the west door and move north and make the turn.
This part might be a bit hard depending on which characters you choose since it is crowded and there will be a couple enemies and a Launcher. Get the enemies to follow you so you are not near the Launcher. When you get through go north to the next room to the checkpoint. Go north and when you see the second Launcher go east and west to get two shields. Go north pass the next room and go north to get four shields. Go back and then take the east exit and keep going.
You will come across a checkpoint. Go east one more room and there will be a statis field. It will slow down all you movements. To turn it off you have to get to the controls. There will also be Mines coming out to attack you. Go east to the next room. You will have to destroy all the enemies in this area to continue.
You will also find a total of four shields in here too. Once you defeated all the enemies go in the circular room in the middle and deactivate the defense systems. Go north to the next room and then go east to find two shields. Now go north and then east to the next two rooms to find a checkpoint. Go east to the next room and make your way around to the south exit and go in. Head all the way south and unlock the detainment cells. Go in each cell to find shields and some will have Assemblers which will make the Minor Clones.
Head all the way to the most nothern cell to rescue Martian Manhunter. They come one after the other and the radius increase with each one. You cannot jump over it so the only way to avoid it is to not be near it.
Regenerate - The Doomsday Clone will glow green and gain some health back. Strategy: First when you start there will be two machines that will make Minor Clones. They are to the east and west of the room. Go straight for them and destroy it right away. Now that the Minor Clones are out of the way, you have to fight the Doomsday Clone. None of your attacks will do a lot of damage to it, but there is another way to fight him.
In the southern part of the room are three control panels. Get the Doomsday Clone to the center of the room and go to the middle controls.
That will setup the force field. The controls to the east will freeze it, but you do not want to do that. Go to the controls to the west and that will enable the lasers. Each hit will cause about damage and you will need to do it a couple of times to defeat the Doomsday Clone. Superman - To get the Doomsday Clone to stay in the middle use the super punch skill to stun him, then run to the controls. Add some luck boost in if you want to increase the percentage.
Zatanna - Use her time shift skill to slow the Doomsday Clone down and run to the controls. Green Lantern - You can use protection dome to push Doomsday around. Push it into the center of the room and use sledge hammer to stun him.
Wonder Woman - None of the rope attacks will work on the Doomsday Clone. Her only attack that causes stun is richocet, but it has a low percentage. Batman - Use his flash bang skill to stun the Doomsday Clone and get to the controls. Flash - Use pinball attack or charge to stun him then run to the controls. Charge has a higher stun chance than pinball attack. Green Arrow - Power shot and barrage could stun, but the chance to stun is very low so you have to rely on your partner to keep him in the center so you can activate the shields.
Aquaman - Waterblade is the only one that could stun him, but it is very low so you have to rely on your partner to keep him in the center so you can activate the shields. Hawkgirl - Nth degree has a high percentage to stun to use that skill. Huntress - Use bullseye to stun and then get to the controls. At the starting point will be a checkpoint. Go west and there will be an Assembler that will make Goliath Bots. These Goliath bots have a lot of health so it might take a while to take them down.
Go north and there will be an Assembler that will creat mines. Destroy them quickly before it blows up. Once you are done with the enemies here go to the controls and lower the security field. Go north and then turn east when you can. There will be some Assemblers that will create these mini robot spiders. You do not hurt much, but can be annoying when there are two many of them. Get rid of the assemblers and go east then north. Keep going north until you can go east and there will be a check- point there.
Go back and keep going north, go west and then north again. There will be a Controller. It is just like the Enforcer Bot from the beginning of the game, but not as strong. Defeat it and go north into the elevator to continue. Its can attack with its arm.
It will just swing it and it will knock you back quite a distance. Then there is one where you charges at you and then the last attack it has is lasers where it shoots many lasers at you.
For this fight you should run around a lot. There is nothing special in this room to use against it so you will have to use your attacks. Do not just stand there and hit it because that will get you killed fast. Use ranged attacks. If you do not have any just hit it once after it charges at you and then run away. Keep repeating that until it is destroyed. Now go to the previous room. This is the same room as the last time excep the shield to the west is gone and there is a shield to the east so you cannot go backwards.
Go west and take the first south you can. There will be three shields and a checkpoint. Go back north and continue west and just follow the path. You will come across an Assembler. Go south and then there will be two more Assemblers that will make the mini spider robots. Go west all the way and there will be a couple shields. Grab those and go north, turn west, and then north again.
There will be two more shields and some Mines on the way. Follow the path and there will be a Controller. Destroy it and go into the elevator. It has three additional attacks. It will swipe at you with the scythe hand and it can launch grenades at you as well. It will also use the scythe like a scorpion tail and try to sting you. Just use the same strategy as the previous one and you will defeat it. After that go back out. The shield to the east is now gone so go that way.
When you start seeing some mines, a checkpoint will be closeby. From the checkpoint go northwest and then west. There will be three Assemblers there that will create Assault Bots 1. Go north and there will be two more Assemblers. One for the Assault Bots and another for the min spiders. Get to the controls and lower the security fields.
Go east and follow the path. You will encounter an Assembler that makes Goliath Bots. Just keep following the path until you find the Controller.
It will use the missiles quite a bit, but if you get hit by one of them, the others will not hurt you. Just run around again and use the same strategy as the last two and you will be able to defeat it. Get rid of them and lower the security field. There will be a checkpoint just passed it. Go north and there will be two more Assembler that makes Assault Bots 1. Destroy those and go north a bit more to find two more Assemblers.
Go north to find four Goliath Bots and a Controller. Get rid of them and enter the door. Electric Ray - He will shoot electrice at you.
You will take damage as long as you are in it, but it can be easily avoided. Strategy: When you first enter the room, there will be some Assault Bots. Destroy them and run up to Brainiac. You will be teleported back to the beginning by some machines.
You will have to destroy the machines, since they produce a barrier preventing you to go farther. They only time to destroy it is when it lowers its armor and the only time it will lower its armor is when it creates more Assault Bots. Once you destroy it, Brainiac will get off his throne and will start attacking. The teleporting thing will repeated two more times when Brainiac's health gets lowered to a certain point. Superman - If you have added enough points to his super punch skill, it will be very good to use.
Run up to Brainiac, use it, run away, and repeat. If you do not have it heat vision will be another good choice. Keep your distance and use it. Zatanna - She would be better off as support. If you have Zatanna, use her to heal and cast protect while the other person can go up for melee attacks. Her transformation skill is good too when there are too many Assault Bots around. Martian Manhunter - When you fight Brainiac, jump up and fly.
When you are flying his melee attacks cannot hurt you. The only one that can is his force blow. When you are flying you can do anything you want. Just watch out for his force blow. Green Lantern - Like Martian Manhunter, you can fly as well. When you are fly- ing, use grinder if you have it.
It is a great skill to use. If you do not have it, sledge hammer or plasma bolt will work too. Wonder Woman - Ricochet and flying charge are the only skills you could use. If you are going to use flying charge, fly first so you have a lesser chance of getting hit. Batman - Use his bat swarm skill. It is very good skill since the bats will still attack when you are not even near him.
Flash - His charge skill is good since you run through him. Pinball attack works too, but not as good since you can get hit sometimes. Green Arrow - Use his electro-arrows or explosive arrows. Explosive arrows are good for instant damage. Electro-arrow will cause damage over time, but if you do not mind the time it takes, it is better. Barrage is good, but the only time you should use it is when he gets up from his throne.
Aquaman - You can use rising uppercut or water blade once in a while if you find an opening. Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Knock on door M. Chapter 3: Catacombs Talk N. Try to go U.
Try to take rasp W and cheese X. Remove board and enter J. Move cloth M1. Turn off light M. Go to Catacombs. Go to Dungeon. Solution Solution is random G.
Go to Overseer's Room. Use ROD F. Go to Tower. Solution orange. Select plate H. Go to Top Tower. Go to River. Go forward.
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